It started with ilm ' s creature development team ( well versed in children ' s movie animals but not so much in carburetors ) heading to the autobody shop in early 2006 and lifting up the hoods of real - life cars to develop as many real - looking car parts as possible 而一切都在二零零六年初开工,那时候, ilm的角色设计团队前往一家汽车经销商,打开车子的引擎盖,开始想办法设计出一堆看起来像真车上零件的零件。